Computing Legacies: Digital Cultures of Simulation
Peter Krapp
MIT Press
📘 MIT Press (2024)

Computing Legacies

by Peter Krapp  ·  MIT Press  ·  ISBN 9780262549837

A media history of simulation that contextualizes our digital heritage and the history of computing.

🏛 Published by MIT Press
📚 ISBN 9780262549837
Peer-Reviewed Scholarship
🌐 Available Worldwide

Computing Legacies: Digital Cultures of Simulation

A media history of simulation that contextualizes our digital heritage and the history of computing.

Computing Legacies: Digital Cultures of Simulation explores a media history of simulation to excavate three salient aspects of digital culture. It profiles simulation as cultural technique, enabling symbolic work and foregrounding hypothetical literacy; it positions simulation as crucial for the preservation of cultural memory, where modeling, emulation, and serious play are constitutive in how we relate to our mediated history. And despite suggestions that we may already live in a simulation, it interrogates how simulation can serve as critique of the computer age.

In tracing our digital heritage, Computing Legacies elucidates inflection points where quantitative data becomes tractable for qualitative evaluations: modeling epidemics for scientific study or entertainment, emulating older devices, turning numerical calculations into music, conducting espionage in virtual worlds, and gamifying higher education. Simulation, Peter Krapp demonstrates in this book, is pivotal not only to high-tech research and to archives, museums, and the preservation of digital culture - but also to our understanding of what it is to live and work under the technical conditions of computing.

  • TitleComputing Legacies
  • AuthorPeter Krapp
  • PublisherMIT Press
  • ISBN-139780262549837
  • PublicationDecember 2024
  • Format228 pp., 6 x 9 in Paperback & eBook
  • DOI: doi.org/10.7551/mitpress/15425.001.0001
  • SubjectHistory of Computing / Technology

What You'll Discover

Core themes woven through every chapter.

🖥

Histories of Simulation

What the theoretical framing of computing reveals about technical history and institutional memory.

🧠

Simulation as Cultural Technique

The untold prehistories of simulation, and how they shaped a human aptitude for hypothetical literacy with the help of media contributions.

🔗

Let It Bleep, Keep It Sample

The enduring popularity of 8-bit music and the sound of retro-gaming reveal why old hardware designs echo in creative uses of extant chips and systems still in use today.

🌍

Troll Security: Espionage in Virtual Worlds

When pervasive clandestine and covert surveillance of online games and virtual worlds was revealed, what reactions did this prompt from from around the world?

📜

Is the Internet a Museum of Computing?

When does the computer get into the museum and how does the museum get into the computer? Primary sources and histories you won't find in any other computing history book.

🚀

Virtual U: The Simulation of Higher Education

It may seem odd to see higher education administration modeled in a simulation game, but in the context of online education and rampant gamification it is surely not entirely unexpected...

The following passage is drawn from the opening chapter.

“The digital heritage,” UNESCO points out, “embraces cultural, educational, scientific and administrative resources.” As simple as it may seem, such a statement has programmatic implications, and the aim of this book is to unfold a series of them. The following chapters discuss cultural, educational, scientific, and administrative cases where our computing legacies revolve around techniques of simulation. Cultural organizations (libraries, museums, archives, universities) play important roles in preserving not just knowledge but access to it, understanding of it, and context for it. The UNESCO charter on digital heritage emphasizes access but also warns about privacy, calls for a balance between the rights of creators and the interests of the public, outlines measures guarding against loss, and foregrounds continuity in digital heritage. These values are hardly controversial, though they may prove incompatible in practice. Trying to respond to that broad scope, this take on digital heritage therefore sets out to look at how simulation plays a pivotal role in computer museums, university administration, computer music, and online games.

What Readers Are Saying

Endorsed by leading voices in history of computing, media studies, and beyond.

"Peter Krapp’s 'Computing Legacies: Digital Cultures of Simulation' offers a timely, thought-provoking lens on digital simulation as an epistemic and cultural technique. [...] As simulation increasingly blurs the lines between cultural artifacts and scientific instruments, especially through opaque AI models, Krapp’s work gains even more relevance."

— Postdigital Science and Education

"Computing Legacies offers critical tools for scholars to further engage with simulation as a site for digital culture’s interpretation, contestation, and reimagination. [...] Especially promising is his emphasis on the potential for simulation to function as critique, not merely reflecting the logic of computational culture but challenging its assumptions. Krapp locates this possibility for critique through his careful engagement with history and memory"

— Television & New Media

"In 'Computing Legacies: Digital Cultures of Simulation', Peter Krapp describes simulation as a set of cultural techniques, as opposed to a form of static artifactual knowledge, framing these techniques as an emerging field of interest spanning library and information science, policy and national security, and affective interests in the digital arts. [...] Krapp’s writing inspires virtues hard to come by in the digital era: technological attention and patience."

— Information & Culture

"Computing Legacies deftly interrogates and synthesizes technical computer engineering literature with contemporary media studies scholarship to demonstrate how simulation and emulation are transforming the nature of cultural memory and history."

— Trevor Owens, Chief Research Officer, American Institute of Physics; author of The Theory and Craft of Digital Preservation and After Disruption

“Computing Legacies places simulation at the center of digital culture. It is a must-read for anyone interested in what happens when we humans seek help from computers to grasp what is happening around us.”

— Henry Lowood, Harold C. Hohbach Curator, History of Science & Technology Collections, Stanford University

"This invaluable book illuminates how computers came to be mirror worlds for doubling and troubling our deepest mathematical, scientific, and cultural assumptions about what we know and how we know it."

— Stefan Helmreich, author of Silicon Second Nature
👤

Peter Krapp is Professor of Film & Media Studies at the University of California, Irvine, and associated with the Department of Music (Claire Trevor School of the Arts); for many years, he was also affiliated with the Departments of Informatics (Donald Bren School of Information and Computer Science) and of English (Humanities). His publications include Medium Cool (2002), Deja Vu: Aberrations of Cultural Memory (2004), Noise Channels: Glitch and Error in Digital Culture (2011), the Handbook Language-Culture-Communication (2013), and Computing Legacies: Digital Cultures of Simulation (2024). The latest is a book on Museums of Computing: Stewardship of Digital Heritage (London: Palgrave 2026).

For more information, check this bio blurb.

Where to Buy Computing Legacies

Available from all major booksellers in print and digital formats
Purchasing from MIT Press directly supports independent academic publishing 🏛

Book Talks & Events

Catch Peter Krapp in conversation about this book.

13
Dec 2024

“Simulation as a Cultural Technique“ — Keynote Address

📍 Conference → On Simulation: Uncertain Urban Futures, Zurich, Switzerland

18
Jan 2025

Simulated Book Review of "Computing Legacies"

🎙 Revise and Resubmit - The Mayukh Show → AI-generated dialogue on YouTube

24
Jan 2025

Racing against digital decay: Q&A with Peter Krapp about "Computing Legacies"

UCI School of Humanities: Find it here →

25
Jan 2025

Inside “Computing Legacies”: Dr. Peter Krapp on Simulation, Memory, and Digital Culture

🎙 Deepak Bhatt Podcast Unveiling Wisdom →

24
Apr 2025

Decoding the Past: Book Talk — Paul Gray Museum

📍 Claremont, CA  ·  noon - 1PM  ·  Watch Here → or on 🎥 YouTube

05
May 2025

Podcast: New Books Network with Adam Kriesberg — "Computing Legacies"

🎙 Virtual  ·  Listen Now →

26
Nov 2025

Book Talk: Is Simulation a Cultural Technique?

📍 Basel University  ·  Invited Lecture → Eikones Forum, Switzerland

05
Jan 2026

Book Talk: Is Simulation a Cultural Technique?

📍 Tsinghua Lectures on Science, History, and Philosophy,·  Invited Lecture → Tsinghua University, Beijing, China

Press Kit

Everything journalists, reviewers, and event organizers need — all in one place.

📖 MIT Press Direct OA edition
✉️ Media Inquiry: raldrich@mit.edu